#include "loadArea.h"

LoadArea::LoadArea(const Cube& cube,const ObjectModelPtr& model)
	: SceneObject(cube,model){
}

LoadArea::~LoadArea(){

}

void LoadArea::setModelMatrix(){
	glScalef(0,0,0);
	//this->parent->setSubModelMatrix();

	//Point tr = this->dimensions.center();
	//glTranslatef(tr.x1,tr.x2,tr.x3);
	//glScalef(this->dimensions.width(),this->dimensions.depth(),this->dimensions.height());
}
